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3D raymarcher... Uses Sprite Collisions... And it is fast... And now FIXED

KRKrystalDestroyer•Created February 21, 2020
3D raymarcher... Uses Sprite Collisions... And it is fast... And now FIXED
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Instructions

TURBO or not... either works Just click and let it go! This is a raymarcher that uses 480 costumes to calculate distance Now in 3d... and pretty fast at that! (Single pixel accuracy ;) )

Description

Based off of this https://scratch.mit.edu/projects/362639060/ Thanks to @pianomiles and @fungamer2 !!! piano_miles for the idea and fungamer2 for the binary search version of just a circle!

Project Details

Project ID370072816
CreatedFebruary 21, 2020
Last ModifiedFebruary 22, 2020
SharedFebruary 21, 2020
Visibilityvisible
CommentsAllowed