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Sonic Infinity Engine 2D

MAmanulthetattle•Created February 8, 2020
Sonic Infinity Engine 2D
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Instructions

i know nobody will play this however i can play it and run tests by myself...SIE2D is a modern sonic engine based of sonic forces and sonic generations.it has abilities from those 2 games (no classic dropdash)however i am trying to do the code for the bounce.Simple instructions are,left right down and z to jump.See the NaC to look at the modern instructions.Following is an update log: v2.3 (17 march 2020) -yes i know i am doing constant updates -added a reskin to make it look better (fall and jump.) v2.0 (16th march 2020) -every time sonic uses a boost or stomp he has a POW. -added boost detector v1.6 (4th march 2020(again)) fixed the following: -boost (now you can boost without having to move) -homing attack (now you can do it R/L) version 1.5 midair update (4th march 2020) -added midair abilities deleted those punchies because they are not in sonic forces deleted spindash(disrespect for modern sonic in any game). version 1.4 (5 January 2020) -sonic has some abilities and changed sprites. Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released

Description

x to boost(you don't have to be moving R/L to boost in a direction).z in midair to do a homing attack.down in midair to stomp.up arrow in midair to double jump.if the double jump isn't high enough,(it probably will be high enough)press C while in midair to bounce!(it is not finished because i do not know how to make it go higher and higher every time you bounce.) credits to: @hahasamian (inspiration) @Waffleimpreza (double jump code but I made it better butttt I still need to credit him) @Waffleimpreza (again for the boost code) @hahasamian (again for the spin sound) @piggeh (for the spin sound because @hahasamian has packed it by piggeh's modern sonic engine) that's all! thats it!

Project Details

Project ID366436174
CreatedFebruary 8, 2020
Last ModifiedApril 5, 2020
SharedApril 5, 2020
Visibilityvisible
CommentsAllowed

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