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Genesis Classic Knuckles Engine (Ver 1.3) Gliding remix

MAmanulthetattle•Created February 8, 2020
Genesis Classic Knuckles Engine (Ver 1.3) Gliding remix
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PLAY THE 3.0 VERSION: https://scratch.mit.edu/projects/302583848/ Hello, world! This is my Knuckles Gliding Engine! Again, I looked at a character change edit and wished they had their actual abilities! So therefore, I made this Knuckles glide! UPDATES 6/28/2017 Several bugfixes and tweaks. You now do not have the infamous glide-on-ground, I'm quite sure. Landing has also been tweaked a bit. Hope you guys think it's been improved! 5/18/2017 Shared as a work-in-progress. 4/9/2016 Okay, this is just so funny I had to say it before I finished and published. Currently, after landing, Knuckles may "Glide" on the ground and act like he was running! I will try and fix, but it was just so funny! It's like, "Knuckles, the flying carpet!" Knuckles also cannot currently climb. Original engine description: Instructions are in game. Following is an update log: Version 1.3 (10th September, 2015) - Knuckles can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released

Project Details

Project ID366405075
CreatedFebruary 8, 2020
Last ModifiedFebruary 8, 2020
SharedFebruary 8, 2020
Visibilityvisible
CommentsAllowed

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