In addition to the volume and non-patch demo's conclusions: - Clones inherit the values of the ORIGINAL sprite's audio effects (pan and pitch) - not their own parent's. - Clones changing their effect values (any) doesn't affect the values of the original sprite. Therefore, for further implementation: - Sounds are still shared between a sprite and its clones (i.e. if you play a sound in a clone it will stop in the parent). - When a sound is played, it takes the effects from the sprite/clone which is playing it. (I.e. it outputs to that effect chain - AND takes any non-patch effects.)