Getting to the real technical stuff of audio now... :P This project demonstrates the way clones inherit audio effects. Run the project and read the bubbles to learn what it's doing (and see inside if you're curious). Here are my conclusions: - Clones inherit the values of the ORIGINAL sprite's audio effects - not their own parent's. - Clones changing their effect values doesn't affect the values of the original sprite. - Volume is exempt from all this, and is always reset to 100 when a clone is created.