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(Just... Fixing bugs?)Test Engine(W.I.P).

S1s15046•Created January 27, 2020
(Just... Fixing bugs?)Test Engine(W.I.P).
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Yee Fixed most of Sonic's stuff. Also, this is why I wasn't working on other stuff. Sprite fixes: Not yet. All states: Re-scaled. Sonic can't go as fast as 50 with his Boost now, to ensure he don't break stuff too often. Acceleration of the moves are also redetermined using the stats from Speed Battle, so while Sonic have all sorts of speedy actions, Tails have more acceleration to run and use his moves, and Metal can't reach higher speeds yet capable of rushing around like a proper speedrunner. Also, no more Unleashed Dash. Boost: Boosting now have a harder time to go through walls. After all, it automatically stops. Pushing: Not refined. Works, but only the left side, for some reason... Homing Attack: JESUS CHRIST MUST I CODE THIS MYSELF?! ARRGGGHHHH Trick Actions: Still loaded. Stomp: Nailed it. Now if they land on a slope platform, you take a speed boost from it. Spring Jump: No more vectors. The spring is also slightly fixed to make sure actual Smash Spring Jumps are possible. Enjoy le new Senikku

Description

Not An Update At All: For some reasons, sharing was disabled. Sorry in advance- I'm currently too lazy to do stuff here. Update 2.1: A little revamp for Metal's abilities. He now needs two variables for some of his abilities- for now, only the V Energy variable is used for the Overdrive. Update 2: "All living things KNEE BEFORE YOUR MASTER!" METAL SONIC OVERDRIVES IN! ... Which he only have his Spin Dash, Flight, and V. Maximum Overdrive Attack for now. Oof The first time Mod.gen's Modern Metal strike in a Genesis Sonic Engine. Metal comes with a higher acceleration and better strength than Sonic, but his speed is not so close, meaning Sonic can out-Boost him any day. His Flight can be combined with his V. Maximum Overdrive, though, making him a easy level skipper. Currently, Metal serve no purpose to NS:F, but who knows? Some Random day report: When all you want is a Rosy And then the WHOLE THING BROKE DOWN JUST BECAUSE OF IT. Man, I gotta thank blusonic64 for his backup of the engine. Update 1: Spin Dash sprites repainted. You know how most of it works. Loopy Hill is weird enough that it's better to run on the loops though. SEGA for Sonic, Mod.gen for sprites, Typon Hesse for the palette, -CreativeCatTest- for the reativeCatTest- for the Character Select(Super Mario Scralaxy is where I found this- looks good, this thing.), modified to make sense, JoeyFNAF2005 for the Sonic Vector, and ComixMaker for Loopy Hill Zone.

Project Details

Project ID362661108
CreatedJanuary 27, 2020
Last ModifiedJune 11, 2021
SharedJune 11, 2021
Visibilityvisible
CommentsAllowed

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