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Five Nights at Kirby's 3 (1.1.8)

MEMegaMarioKirby3451•Created January 19, 2020
Five Nights at Kirby's 3 (1.1.8)
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Instructions

This is what happens when you notice you cannot find a Five Nights at Kirby's no matter how hard you look, so you make one, but then people ask for a second game, so you make one, but then tease a third game mere days after that one because someone ended up predicting it. =- Controls -= Mouse Pointer: Everything =- Saving -= To save, head inside of the project and find the List "Save (FNaK3)". Reveal this list, then right click it and Export it to your computer. Whenever you want to return and load your save, repeat the same steps, but instead of clicking Export, click Import and then select the text file that you saved to your computer. =- Mechanics -= I added a mechanics list because the phone calls are really hard to hear. MAJOR THREATS Bloden (green girl with night cap) ------- She wanders around the building. You need to use the audio lure on her so that she doesn't reach your location. She also will try and use the vents to reach you. Shut off the vents to prevent her from entering. Monster Kirby (pink guy with top hat) ------- He will make his way to your hallway. Shut the door when he reaches the hallway, and wait for him to leave. He's one of the slower characters. Monster Blony (blue girl with night cap) ------- She will make her way to your hallway. Shut the door when she reaches the hallway, and wait for her to leave. She can also attempt to enter through CAM 10. Monster Ramadon (green girl with chef's hat) ------- She will progress to the window, and will break through it if she reaches the hall. She will be repelled if the building is hotter though. However, the colder it is, the faster she will move. Monster Imaru (red guy with baseball cap) ------- He will slowly move out of his curtians. You can pause him by staring at him on the cameras, but if he escapes, he will charge down the hallway. Shut the door if he escapes. INCONVENIENCES Phantom Kirby (red guy with top hat) ------- He will make a loud audio cue (a ghostly "hi") indicating his arrival. Shut the door before he arrives, otherwise he will cause an error. Phantom Blony (red girl with night cap) ------- Some of your tools on the cameras will sometimes disappear. You need to find Phantom Blony on the camera and stare at them until they disappear, returning your tools. Phantom Ramadon (red girl with chef's hat) ------- She will randomly materialize in your office. When she does, you have to turn the heat down to make her disappear. If she fully materializes, she will cause a random error. Phantom Imaru (red guy with baseball cap/missing eye) ------- He will sometimes appear when closing the maintenance panel. You must stare at him until he disappears, otherwise he will cause a random error. Phantom Arima (red guy with baseball cap & yo-yo) ------- He will randomly appear when closing the cameras, blocking the door button. You must punch him away to make him disappear.

Description

=- Credits -= @MegaMarioKirby3451: Coder, Artist, voice of everybody (lol). @helloimfreddy: For partial inspiration. @Kirby100wastaken: For designing an easter egg. @XK_got_scratched_3x: For creating an easter egg. @Darxtheplatformer: Helped design Monster Imaru. HAL Laboratory: For Kirby. Scott Cawthon: For Five Nights at Freddy's. =- Patch Notes -= 1.0.0 - 8/19/20 Game Released. 1.0.1 - 8/19/20 Attempted (but failed) to fix a bug where sometimes the laser door ceases functioning. 1.1.0 - 8/21/20 Correctly fixed the bug listed above. Nerfed the characters on Night 5 and Night 6, making the nights possible. Added Imaru's jumpscare (apparently I forgot!) 1.1.1 - 9/8/20 Fixed a bug that traps you in the monitor/breaks the Audio and Radar. Fixed an oversight that let you change the heat while the maintenance panel is off. Fixed the ventilation not being reset when using Reboot All. 1.1.2 - 10/25/20 Nerfed certain characters on Custom Night. Added a screen to punish pointless or impossible nights in the Custom Night. 1.1.3 - 11/12/20 Made an easter egg look better. Changed the font on the warning screen. Make Bloden forced to head back to Camera 5 if audio plays there and he is in the hallway. Made the tapes skippable. 1.1.4 - 12/19/20 Fixed some graphical errors. Slightly changed the coloring of the vents on the map. Fixed the tape recordings not playing. 1.1.5 - 3/14/21 Added an Easter Egg. Nerfed Bloden, Phantom Imaru, Phantom Kirby. Made the sanity meter increase when looking at Bloden. Replaced the 11/20 music. 1.1.6 - 3/21/21 Made the heat increase/decrease faster. Made Phantom Ramadon considerably easier to deal with. 1.1.7 - 1/11/24 General quality of life improvements Mild difficulty balancing Audio and visual changes 1.1.8 - 2/12/24 Small bug fix regarding Blony

Project Details

Project ID360832127
CreatedJanuary 19, 2020
Last ModifiedMarch 31, 2025
SharedAugust 19, 2020
Visibilityvisible
CommentsAllowed