press space to bring up a type space. Input a 5 digit number and various tiles will appear. There is a key to generation. [01]:tileset [02]:skin [2]:alt 01022 ^^^
each tile is 24x24 and moves 24 units before stamping. making the tiles bigger is no problem at all so long as they are perfectly square 1/31/20: improved loading times by fixing 2 oversights 2/3/20: by now i have completely scrapped the layer by layer process of loading. right now the tiles are assigned a 5 digit number that the script draws variables from. Digits 1 and 2 are for the tile's tile set. Digits 3 and 4 are for the tile's skin (appearance), and digit 5 is for alts. GAME PLAN: This generator will use 3 sprites for tile generation. 'tiles' will generate background environment, 'accessories' will generate any furniture and such that would go a layer above the background, and 'shadows' will.. generate shadows. Simple.