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Budget Knight: Game Concept

COCoding_Guy8648•Created January 13, 2020
Budget Knight: Game Concept
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Instructions

Space to start Be patient with learning the controls. You'll get it eventually. WASD to move Move away from the wall while holding W to wall jump Press W in midair to double jump E to dash Click or press K to use sword (doing it multiple times will make a combo) S to ground pound Space or L to use Vengeful Spirit (you get 3 every time you are hit)(hold space to charge) S+Click/K to downwards scythe (triples amount of damage given) Q to show boss health If you haven't figured out which game the art style and moveset comes from then search up "Hollow Knight"

Description

Yes, this game was based on Hollow Knight, and it is a game concept for a future combat game, and I just really liked the art style. My friend called it Budget Knight because it's Hollow Knight but much, much worse. To be honest, I have never played Hollow Knight before and I don't know what any of those sound effects are actually associated with and I deeply apologize if I ruined your experience with the actual game. All art designs are a credit to Team Cherry who are the creators of Hollow Knight. Music: Hollow Knight OST: Enter Hallownest, Hollow Knight OST: Hornet All coding is by me. Easter Egg: [Cheats] -Prolonged air time: jump or double jump into a wall, then hold dash -Damage multiplier: ground pounding while attacking (downwards scythe) does more than making your weapon bigger. It also triples your damage, so when attacking repeatedly click and jump and groundpound to do maximum damage -Super Vengeful Spirit: sometimes the enemy will go through a wall. Firing a Vengeful Spirit at it when it's still in the wall will multiply your Vengeful Sprit's damage by 2 to 25 times -Ground pound cancel: firing a Vengeful Spirit will cancel your ground pound -Launch cancel: press jump when hit by an enemy to prevent yourself from being launched

Project Details

Project ID359229902
CreatedJanuary 13, 2020
Last ModifiedFebruary 7, 2020
SharedJanuary 17, 2020
Visibilityvisible
CommentsAllowed