Based off of bubble-07's string physics (that was easy!) project, I have managed to "improve" it by making it one-sprite one-script, though what has been gained is very little in comparison to what has been lost: now it's EXTREMELY slow! even if you only have 2 points it doesn't behave in real enough time to look realistic. It uses lists to store all of its data, and has one script that does all of the math and another that draws the line. Maybe, it is possible, that someone could somehow optomize this to make it at least 0.5 seconds per iteration of the string. but the point of this is just to make a one-sprite string, and I think I have made the first ever of these! so yay me! of course, my dreams of being able to model an animal's fur, and let it grow, is extremely far out. well, try to have fun, I guess. It probably should work better downloaded, in turbo speed. and on a supercomputer.