This is the performance toolkit that I'm using to get my Sneaky Peek project running as fast as possible. It enables me to find which areas of the code are taking the most time to run so that I can isolate and optimise them.
If this is of interest but the instructions are too vague then please let me know. I'll create a forum page with clearer instructions if there's any demand for one. I find this extremely useful in my own projects but it's probably not to everyone's taste :) Also, note that I've automated a lot of this for simplicity so the profiler runs in a loop - it's going to report incorrect FPS if your project runs loops that are not non-refresh during each frame. If you're doing that then you should manually call the update and remove it from being in a forever loop in the toolkit. Finally, Scratch loves to display the wrong list when pulled out of the backpack - it might look like it isn't working but it'll just have weird list in one of the sprites that needs deleting. It's a Scratch bug and not a problem with the profiler. #toolkit #description(I created this toolkit to allow Scratchers to analyse their projects and to see what areas are slowest and in most need of optimisation. Using this was very helpful while working on Racy Brum Brum.)