Press space to see Nightmare Ghost's actual HP and MP And remix, following rules below. ==================RULES================== 1. Try to fix every glitch or bug you spot 2. No OP characters 3. Maxes: HP: 10000 Attack damage per turn using up MP: 7500 Damage per turn from attack not using MP:5000 Special attack damage per turn(Uses 100 MP): 15000 Healing self per turn: 750 Healing team per turn: 500 Added characters: 2 MP given to self: 20 MP given to team: 10 Shield health: 1000 4. Minimums: Attacks: 2 HP: 1000 Attack Damage: 1000 Healing: 150 5. Don't copy from other characters 6. Use sounds 7. You must be affected by every attack Nightmare Ghost does, and any character healing the party 8. Don't edit, remove, or add any rules. Changing the instructions tab to some randomness counts against this rule 9. Don't edit any characters that aren't yours Have fun remixing
11/12/2020: Due to story purposes the voices of Light are deleted. Credits: @KianteR VALVe BMS Team Pivot Users who rip DBZ sounds Modders SEGA (Unused) Creator of Worms (1995) Look who's back... to remix (Forgive me about me saying "You should try to attack" back in the Arena X project despite that is already more than 2 years old, and wow, you were in this site since 2014?). Ugh. I might remix "Add Yourself Fighting The Corrupter" soon (Recycling some of my sprites here), just to make you not lonely in these RPG fights (I feel sorry about your 2 recent barely remixed RPGs). This is actually more complex than I thought. (A turn based battle instead of a "all-out" or real time battle) Sorry for ruining the placement of the ghost minion's scripts, They just suddenly cobbled together in one place for no reason occasionally, or often. (3.0's fault) Now that I got myself a mystical (or mythical?) hero character (Which is Light (Recently made character)), I could finally fight this ghost (well, I just actually saw this recently on Dec 31) (Should've done this character already in 2018). Attacks: (4 total) - Flechettes (Inspired from HL2's Hunter): Light will summon and throw 2 flechettes at the ghost. They will stick to him first before they explode and deal damage. (1200 DMG Total. Originally 700, but due to the minimum damage I buffed it) (MP ONLY) - Mega flechettes: Will be bigger than the regular ones (and explode on impact) and will have 10 flechettes per MP use. (60 MP each) (5000 DMG Total) - Astral punch: Doesn't actually get hit by light's body, but some life form will take physical effect to the Ghost. (20 MP per use) (2600 DMG) (Well, I'm not that good at making those visuals) (SPECIAL) - "Speed of Light": Light would charge and blast a light beam out of nowhere to the ghost. (12060 DMG) (Eh you know what, I rushed this project so thats why I didn't put this) -------------------------------------- MP given (Self): 10 (After turn, down to 5?) Note: - Did full effort, kinda. (Aside from the animations) - I've been planning to improve the Game over screen. Is that allowed? (Also, I am going to replace that music with the (kinda actual) first Sega Rally Game Over) - I gotta admit, this OC's name (Light) is probably one of the dumbest one I named yet. (Simplistic with no uniqueness) - There's no victory screen. (Optional. End cutscene may be optional too) - ...Why is nobody commenting on the original project?