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Voxel Raycaster w/Occlusion

UIuiopscratch327•Created December 21, 2019
Voxel Raycaster w/Occlusion
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Instructions

WASD to move, Q/Space to ascend, Z to descend. Click and Drag or Arrow Keys to rotate. Press H to Generate Hills. For a faster Fork: https://forkphorus.github.io/#355716001 Press F and O simultaneously in forkphorus.

Description

Original: https://scratch.mit.edu/projects/355621131/ Added Ambient Occlusion "World" Space What is Ambient occlusion? AO is the darkness in concave corners. AO:1 does not check corners. AO:2 does not mix colors The Ambient Occlusion also mixes colors, so if a red block and white block form a corner, the white block will have some red on it, and vise versa. #Voxels #Raycaster #3D https://scratch.mit.edu/projects/171043438/

Project Details

Project ID355716001
CreatedDecember 21, 2019
Last ModifiedSeptember 8, 2020
SharedDecember 21, 2019
Visibilityvisible
CommentsAllowed