WASD to move, Q/Space to ascend, Z to descend. Click and Drag or Arrow Keys to rotate. Press H to Generate Hills. For a faster Fork: https://forkphorus.github.io/#355621131 Press F and O simultaneously in forkphorus.
AO: https://scratch.mit.edu/projects/355716001/ This is based off of a minecraft remake I made in Java, but this is in Scratch, so rendering takes so much time. Also I made the Java version with no knowledge of linear algebra. It projects an array of rays into the voxels. This took me a day to make, and I got 2 headaches for making it. It has Z-depth (blue haze), and can handle different textures and such. Right now there is no collision, but I plan on adding that if this gets enough love. I also plan on adding Placing and Deleting blocks, so be sure to love. #Voxels #Raycaster #3D