You have probably all seen my Terraria project I've been working on for a 3 months now. Next up I'm needing to add some worm type AI enemies, but to do this I needed an efficient way of creating a worm/snake body that follows its head without the need to add more lists of positions into an already very large project! And so... this little test project has come into being... Of course is always the way when you are having fun, I then tried introducing a few constraints to the snake's body such that it would attempt to unfurl a little... and the result is really funny especially as it jiggles around quite a bit :) - So thought I would share it with you! Change Log v0.3 - Choice of worm types :) v0.2 - Replaced skin with a dragon - Do you like? v0.1 - Initial Worm Scratch Cat Sprite
Griffpatch The clones will try to run away from you... in the weirdest way possible. I have an invisible dot as a sprite that is trying to follow the mouse pointer, but not always go exactly on it's x and y. The clones follow the cosinus of the x and the sinus of the y, making for some weird freakouts.