returning briefly from the dead of finals week is meeee For @warriorsisawesome who is practicing drawing people! She's also a cool animator, check her out :D space / click to look at images -- the first one when you click the flag is Cloudie's (original)
As a caveat to the redraw I have here, I should say that I wasn't really sure what kind of body type the original had due to the anatomical issues it had, so the one I came up with has a pretty stereotypical body. But the idea overall will be the same regardless of the height / shape of the person! I think the main aspects that you could use some work on would be clothing, gesture, and watching the proportions on your drawing! Technically, all the "parts" are there, and there isn't anything glaringly wrong with the logical arrangement or shapes on the drawing. But, be careful about things like the size of the rib cage vs. the shoulders (usually shoulders are not that much wider, or ribs are larger), the length of the lower legs vs. upper (usually lower legs are almost as long as upper legs, only a little shorter), and size of feet compared to the whole figure. In terms of clothing, I like what you did with the folds and their directions, but remember that different types of clothing will vary in the ways they fold and to what extent - right now everything looks the same, and it's hard to tell what kind of material or style of clothes the figure is wearing. Generally speaking, the thicker the material, the larger the folds will be; the stiffer the material, the less it will fold (and the reverse on the other side of the spectrum). There was kind of a feeling that the clothing was just drawn onto the figure in the process that you showed; keep in mind that clothing can significantly affect your silhouette and that it has its own volume and dimension! The pose overall was stiff, and it was difficult to tell what she was supposed to be doing (walking? a dance?) so try to have an action in mind when you're drawing a character! Even if it is just standing, it can always be altered by the kind of person doing the action, making it more unique. It's a bit more difficult to explain gesture as a concept (there are entire books on it) but try looking it up, and also just keep in mind that every part of a drawing is contributing to a whole story - how can you unify/contrast/use the parts in order to tell that story? It does help to start with the basic shapes, not adding too many lines or details, and just try to get the pose to say what you want it to say first. You can always clean it up and adjust it with another sketch! Thumbnail drawings can also be nice if you are going in for the long haul. I'd like to say good for you for not going in for the colors yet, it shows a lot of restraint! Working in grayscale first can actually help you learn what looks good in color later, believe it or not. The rendering does have some issues though, mostly that it is basically all soft shading (giving it an airbrush appearance) and that the direction of the lighting is not very clear (although I can still tell basically where it's coming from, so that's good). It's definitely a painting, but there's still a feeling of flatness and I think maybe not enough contrasts between the lights and darks of each area? Start with hard/cel shaded light, midtone, and dark areas when you try painting the next time, and see if that helps any! (That's kind of an important thing that I totally forgot in my tutorial.. ;w;) Anyway I think that's it for now! Any more specific questions about anything I said or didn't say, feel free to ask them - I don't bite lol ;3 And hey, for one of your first attempts at people I'd say your painting was pretty good, keep it up! (haha you should have seen my first drawings of people -- over the top anime eyes and oversized heads all the way man) Oh yeah and have a drawing of Omar from Emara: Emirates' Hero while I'm at it, I tried to demonstrate some basic gesture work on the left and the more polished sketch on the right. Notice that on the left the shapes have really been reduced and there's not a lot of detail besides what is necessary to convey perspective / space! But, please don't take it as the best example of gesture drawing, I would really recommend looking at professional artists for that ^^; (also I //totally// didn't forget the shadow of the chair on his body... idk what you're talking about ahahahaha >~<) #art #sketch #redraw #critique #hitthereplaybutton