Mouse: Free Look Key 1 - 3: spin x-slices left, middle, right Key 4 - 6: spin y-slices up, equator, down Key 7 - 9: spin z-slices front, standing, back Key 0: show "normal" cube Key up: rotating angle direction + Key down: rotating angle direction -
FINAL VERSION: http://scratch.mit.edu/projects/36055200/ ================================================== Just wanted to share some work in progress with you all. This is how I plan to implement the animation of the cube with spinning slices. Haven't solved the z-order issue yet, so this is just using wireframes. Are you all set for the implementations of the game logic, @gtoal ?