Just a nice tool assistant speedrun to try and get the high score for Cube Parkour. Thanks to neanderthal11 for the original project, level design, and most code. I modified it to add TAS support. Notes: - I only changed the inputs from sensing to variables and created a new sprite to control those variables. All other code is the same. - This is all theoretically possible by a human in the original - At the end, it passes the end and then dies, but it is still counted as a win by the game. It gets 34.897 on Normal and 5.593 on turbo mode.