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Empire Manic 0.8(Unfinished with @-Zaire-)

IMimklleroffire•Created December 6, 2019
Empire Manic 0.8(Unfinished with @-Zaire-)
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Instructions

Empire Manic 0.7 [Unfinished with @-Zaire-] @-Zaire Version: https://scratch.mit.edu/projects/854470109/ ------------------------------------------------------------------------- * Use Arrow keys to move! * Click to mine/chop ! * Craft and Upgrade! * Survive! ------------------------------------------------------------------------- CREDITS @-Zaire- for the godly graphics all over the project and being a collaborator @Griffpatch - Top Down Tutorial! @Flint-L Point towards coordnate engine

Description

Plan: Enhance graphics by a lot : ✅(@-Zaire-) Make defensive and passive buildings : ✅ Make hostiles detect buildings off screen(Really hard): X Add diamonds and more ways to use resources : X Add introduction backstory : X Add more items but keep in a seperate inventory so there arent too many hotbar slots: X?? Might not even work on this UPDATE LOG: July 27thish 2020: Base of game created, gave up on it May 7th 2023: Progress begins May 8th 2023: Obstacle resource collecting system added, Hotbar, and Obstacles May 9th 2023: Added collection of resources to hotbar, pickaxe, axe and stones. (Hover over slots of hotbar to see amount) Can now make central building, and buy a pickaxe. May 10th: Hostiles, day/night system, tutorial system May 11th: Starting to work on defense+ their projectiles May 17th: Amount of resources visual display completed with @-Zaire-'s text engine May 19th: Project becomes a collaboration with @-Zaire- , who carries the graphics. May 20th, 21st: Entire project's art re-done by @-Zaire- May 21st: Clean shop system created May 22nd: Hostile health+speed get increased each night. The color change indicates this. Upgrade system is starting to get worked on. Background is changed to be more RPG style. Current: 0.8 Beta May 23rd: Cannon added in shop, not usable May 24th: The absolute raw form of the cannon is released, it is horrible and the golems have been glitching in and out of existence, which is screwing with the cannon's targeting, holy god help me May 25th: Golem's hoppin in and out of existence glitch fixed, cannon aiming system refined. Looking to add cannonballs instead of just impact areas for the cannon shots. MOB NERF COMING, 2nd round of them is just plain impossible even with two cannons i died in like 12 seconds of second round. Upgrade shop added. May 27th: By now, the cannons up intil level 2 have been fully implemented and bug fixed. The game is not looking very aesthetic right now, will be working on aesthetics.

Project Details

Project ID351326202
CreatedDecember 6, 2019
Last ModifiedJune 29, 2023
SharedMay 8, 2023
Visibilityvisible
CommentsAllowed