Note: The limits of the function occur at multiples of 100 Click the flag to start it Because of how sine waves work, you can use them to create a circle. That is, if they are properly timed/tuned. The sine for the x-position, in this case, starts once the other is at it's positive limit (Y=100) because of the way circles and sine waves work. Also, If you go and click the script in the "experiment" sprite, you'll see that, no matter the radius of the circle, the circle consistently contacts the x and y position sprites at the same time intervals. This looks nice for an intro or something Actrually, Lemme try that oooooohh nice
Note: the topmost updates are the most recent. ------------------------------------------------------------------------- 12-11-2019 9:09 P.M.: Fixed a small little 'thing' with the fade effect. All you have to do is make the big ol' fade sprite and make it hide, so that it doesn't cover the circles and such, only their stamps. 12-11-2019: Also integrated the RadiusOfCircle Variable into the script, so it is no longer just for show. Might also make it adjustable. (Made it adjustable) 12-11-2019: I added the fading effect on both the lines and circles. Made a slight adjustment to the circle drawing sprite, now it gets it's position directly from the variables, and not the positions of the other two.