Found a much better way to stretch sprites by just modifying the draw script, as well as adding a resolution feature so it can draw smoothly. (smoothly as in performance not quality) BTW is there a way to detect what colour is being touched exactly? I know you can find a specific colour using the touching colour block, but I'm looking for a way to return the RGB/hex colour of the current pixel so that the scan screen function doesn't just check for white and orange :P. I considered just running through every RGB colour for every pixel, but that would mean checking a maximum of 16777216 colours on all of 172800 pixels, which would take forever.