A test for the physics engine which will eventually be in my upcoming game. Enter whatever points you want into the list, then use the mouse to move the circle.
Right now it's effectively a point/polygon collision detector; it only checks for instances where the center of the circle is completely contained in the circle. I still have to implement another check for if the center of the circle is not contained. This also fails on some edge cases, I need to work them out 1) If the circle y exactly matches a point y 2) With a completely horizontal line 3) With a completely vertical line