Destroy enemies to get crystals, use crystals to upgrade your equipment, click equipment to upgrade Enemy waves are random. After you fully upgrade everything and beat 5 bosses, you can buy a win for 1000 crystals. Any blast will instantly destroy powerups Down to mine (if you have a non-automatic miner) Space to toggle auto-shoot with laser and above, space to shoot with below laser, mouse to aim Power: Increases amount of money you get from destroying enemies Base: Increases max base health Miner: Allows you to get crystals without destroying enemies Defenses: Shields the base Weapon: Attacks enemies
Weapon Specs Blaster: 10 speed, 1 damage, 2 reload Advanced blaster: 11 speed, 2 damage, 1.5 reload Super blaster: 13 speed, 2.5 damage, 1.5 reload Cannon: 5 speed, 3 damage, 1.5 reload Rapid fire cannon: 5 speed, 3 damage. 1 reload High power cannon: 5 speed, 3 damage, 1.5 reload Explosive launcher: 7 speed, 2 damage, 2 reload, 1 explosion damage Laser: 15 speed, 3 damage, 0.8 reload Cyber laser: 20 speed, 5 damage, 0.7 reload Plasma cannon: 13 speed, 6 damage, 0.8 reload, penetrating Plasma cannon plus: 13 speed. 6.5 damage, 0.5 reload, penetrating Plasma cannon ultra: 13 speed, 7 damage, 0.5 reload, penetrating Black hole launcher: 18 speed, 10 damage, 0.4 reload, matter-absorbing Defense specs Warning signs: 10% chance they stay back Fence: 15% chance stay back, slowed if they don't Electric fence: 20% chance stay back, slowed and health slightly drained if they don't Wall: 30% chance stay back, severely slowed and health very slightly drained if they don't Force field: 35% chance stay back, severely slowed and health very slightly drained if they don't Double-layer force field: 40% chance stay back, severely slowed and health slightly drained if they don't Triple-layer force field: 45% chance stay back, very severely slowed and health slightly drained if they don't Knockback force field: 45% chance stay back, 50% chance knocked back and 50% chance very severely slowed and health slightly drained if they don't Repulsor field: 50% chance stay back, 50% chance knocked back and 50% chance very severely slowed and health slightly drained if they don't, slowed if close Exotic matter barrier: 60% chance stay back, 60% chance knocked back and 40% chance very severely slowed and health somewhat slightly drained if they don't, highly slowed if close Powerups: H+ [health plus] (not that rare): Gives you random 1-3 health PR [powerup rush] (very rare): Gives you short "rush" of H+ powerups MH [max health] (extremely rare): Completely refills your health The others you can see for yourself.