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Bullet Heck [v1.0.9]

THTheNestingJ•Created November 12, 2019
Bullet Heck [v1.0.9]
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Instructions

Welcome to Bullet Heck, the game where, instead of shooting bullets at your enemies, you're a (nearly) defenceless triangle trying to survive the onslaught of attacks coming your way. Below you will find the controls and mechanics. I recommend that you also double click the green flag - there are a few minor glitches as of now (now mostly patched out). ======================================== Controls: ======================================== [PC:] Single Player: Arrows/WASD to move Click to dash. You will dash in the direction that you are facing. 2 Player: Player 1 - Arrows to move, "." (period/full stop) key to dash Player 2 - WASD to move, "F" key to dash Dashing is based on the direction you're moving in. ----------------------------------------------------------------------- [Mobile(WIP):] Joystick to move Swipe to dash -To clarify in further detail, there are two fields, if the stick fully enters the outer one (and you haven't dashed already) you will dash. Swiping essentially does this. [If you know of any better control scheme, please leave them in the comments.] ======================================== Mechanics: ======================================== -Dashing makes you invincible to enemy attacks, but can't be used for a very short time after usage. -The difficulty counter that you see at the gamemode select screen simply affects the rate and speed of attacks. This gradually increases every second. -You heal 1 HP after every 30 seconds (only at 1HP). ========================================

Description

------------------------------------------------------------------------ Credits: Credit to @Hamuniii (and -@BlueO- to a further extent) for the mobile joystick engine Credit to @FUNUT for the "polishing buttons "(i guess i'll call it that) tutorial Sounds made using sfxr Music: Title Screen & Gamemode Select: A ruined Tidal Tempest Bad Fututre US midi Main Theme: WIP ------------------------------------------------------------------------ If you find any bugs or have suggestions for improvements, please put them in the comments section. Constructive criticism is always welcome. ------------------------------------------------------------------------ Update Log: v1.0.9: Major bug fixes (as in, game breaking ones). The game should be a bit more stable now. Also updated some of the interface (including a more relaxed title screen aesthetic) v1.0.8: Bug fixes, including an exploit where you could play an unplayable verison of 2 player mode, alongside a few minor changes with the interface, and a separate time for 2 player mode. v1.0.7: More bug fixes and spice of life changes. v1.0.6: Bug fixes, including an accurate timer v1.0.5: more sound effects for the menu + more bug fixes v1.0.4: Speaking of mobiles, the controls are now marginally better, i guess. More info in the controls section. v1.0.3: The attacks now scale with difficulty properly, plus an updated, more mobile-friendly UI v1.0.2: Updated music v1.0.1: Bug fixes and a new title screen aesthetic v1.0.0: Game Release ------------------------------------------------------------------------ Unfortunately updates will come out less frequently due to how everything's changed thanks to COVID-19. Stay safe. More updates may bring: -More attacks -More gamemodes? -Extra polish -More stuff? -Viewer suggestions ------------------------------------------------------------------------ e

Project Details

Project ID344261337
CreatedNovember 12, 2019
Last ModifiedJuly 24, 2020
SharedFebruary 1, 2020
Visibilityvisible
CommentsAllowed