Just for watching (and clicking/tapping).
Supports circles and n-sided polygons. Per object settings for density, restitution coefficient, friction, etc. When finished I'll make a YouTube video showing how to use it and then sit back and wait for the Angry Birds games to arrive :) Music: Mr Soft by Cockney Rebel Graphics: Various free image resources Useful reference material - "Rigid Body Dynamics" by Chris Hecker and "How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution" by Randy Gaul. Both sets of articles are fantastic resources of information that are available free online. This project was originally based on Randy's sample code but has changed a great deal upon adaptation to Scratch and much more so with the addition of complex shape structures (constructed from combinations of arcs and lines). #rigid #body #physics #engine #techdemo #watchable #description(I wanted to see if I could implement a decent rigid body physics system in Scratch. This was originally going to be a toolkit for other people to use in their own projects. It can be but isn't as friendly to use as I would have liked.)