★ Welcome to Terraria (Stamped) - Play Full Screen Updated! - Spawn Point, Piranhas, Skeletons, Flaming Arrows, Goldfish & Squirrels, Underground Cabins, Merchant, Music, More Furniture, Webs (Pause then [S] to save game) ★ Instructions: [WASD] to move [Click] to dig or place items (based on tool) [0 to 9] Select Tool [E] Open / Close Inventory [Q] Quick select torch (then click to place) [C] Center screen on mouse [R] to reset your location [F] to toggle the world map [K] Creative Mode Toggle [B,N,M,H,J] to spawn a mobs in creative (for testing) [O] to toggle time of day [P] to pause (then [S] or [L] to save or load) [U] to toggle game music When digging, if the mouse is far away from your player, then auto dig is enabled to make things easier. When crafting, hold down the mouse over an item to craft many of them before dragging into your inventory to confirm. For those who haven't played Terraria before, first job is to > use the axe to chop down trees > Craft a workbench > kill a slime > craft some torches > begin mining underground for stone & ores > build a house for guide > craft a furnace > craft an anvil > craft new tools > etc :) If you are running out of wood, plant the acorns for new trees. ★ Features A single screen comprises of 3 layers (foreground, background and sky layer) with each layer being made up of 2,700 tiles! Tiles are edge solved to best match them to their surrounding tiles, and then a light flow algorithm works out their level of illumination. The level is generated by beginning with a complete dirt world, then carving out stone areas, and then cave areas. The sky is then cut out and grass seeded across the dirt on the surface. Next the grass is ‘grown’ across and around the edges of any nearby dirt blocks and shrub tiles planted on its surface. The sky is then fully illuminated before the world is presented to the player. The entire world is drawn using sprite costume stamping (via the pen extension). We can’t use clones because I would need 5,400 clones just to draw the level, but scratch only allows 300, as such scrolling is impossible. ★ Next Up • NPC interactions • More weapons, items • Bosses (King Slime? Eye of Cthulhu?) • Blocks - Hard Sand, Mud, Snow, Ice, Cloud, Clay • Gems - Diamond • Bricks - Stone, Clay • Mobs - more of them ★ Known Bugs • Armor swap out bug • Torches break when torch below is broken • Torches don't break in water • Light not affected by water (this is purposeful for performance reasons) ★ Change Log: 25 Oct 2019 - v0.56 - Save Game Validation - b) Set spawn point using a bed + [e], Slimes no longer drop grass! 24 Oct 2019 - v0.55 - Piranhas & Skeletons (removed zombies from underground) 23 Oct 2019 - v0.54 - Flaming Arrows 23 Oct 2019 - v0.53 - Goldfish + Squirrels, large re-scripting of NPC code.to allow more variation. 21 Oct 2019 - v0.52 - Underground Cabins + Bug fixes 18 Oct 2019 - v0.51 - Added the Merchant - spawns when you make a home for him and have 50 silver. 17 Oct 2019 - v0.50 - Added lots of new furniture + the loom so you can make silk (removed silk from initial inventory) 17 Oct 2019 - v0.49 - Added Night and Underground music scores. Cobwebs are now also destroyed by contact, Fixed downing sound 16 Oct 2019 - v0.48 - Webs 16 Oct 2019 - v0.47 - Life Crystals + Heart drops 15 Oct 2019b - v0.46 - Added object collection animation- yay! + Fix for random objects 15 Oct 2019 - v0.45 - Chests now work, Added treasure + pots. 4 colours of enemy slime, Zombie sounds, AI fixes, Save chest contents, Healing potions. Level objects now clone & despawn as they are needed allowing more objects on a level. 11 Oct 2019 - v0.44 - Fixed lighting bug, Added coins+lenses, bow sound, corrected vine destruction, prevent dig under trees and furniture. 10 Oct 2019 - v0.43 - Added game sounds [U] to toggle music. 10 Oct 2019 - v0.42 - Added Save & Load interface 10 Oct 2019 - v0.41 - Faster world gen, faster map drawing, experimental save & load. ([P] then [S] or [L]) 7 Oct 2019 - v0.40 - Improved world gen added exposed cave. F key for map. 5 Oct 2019 - v0.39 - Added Zombies, corrected sword stats, Added basic tiles to creative. 4 Oct 2019 - v0.38 - Armor done, fall damage and player defense + updated land gen (more ore) 3 Oct 2019 - v0.37 - Player sprite update + copper armor (only aesthetic at present) - Fixed night light bug 2 Oct 2019 - v0.36 - Day / Night Cycle, Demon Eyes, Guide NPC, House detection and NPC spawn points. 30 Sep 2019 - v0.35 - World gen improved & sped up considerably so I've increased the world size and added more water. 28 Sep 2019 - v0.34 - Added Health & Breath Bars, Enlarged level a tad, prevent spawn on water, fixed change direction using weapon. 26 Sep 2019 - v0.33 - Added Bats 25 Sep 2019 - v0.32 - Slimes float on water ... 1 Aug 2019 - v0.1 - Initial Release (pre-alpha) Credits: Terraria for all the original artwork, game & sound!
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