Controls: W - Front Vent A - Left Door S - Side Vent D - Right Door X - Shut off vents for 10 seconds F - Heater for 5 seconds Space - Flashlight Flip up and down camera system, cams are clickable (Currently 7) and How to Block the Characters: DR Golden: When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise! taste Yoshi: He will appear on your desk at random when closing your tablet. Get rid of him quickly or he'll get up-close and personal with an airhorn! balloon toad: He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If balloon toad slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves. nightmare tails: he will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If nightmare tails slip in, he will disable all door controls until he leaves. Nightmaric and withered toy sonic is invisible to the cameras and can only be seen when they reach your doorways you will see red eyes and white eyes if you see them close the left door and right door Phantom savage sonic: He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily. ???: If you neglect its music box then it will break free of its prison. Once out, it can't be put back inside, and your ventilation system will drain much faster than it did before, causing blackouts and eventually a game over. withered toy Mario and ghost sonic and paper sonic and paper Mario: their presence moves randomly to different locations in your office as you play, and begins to reappear when your mouse cursor moves over them. Be quick to avoid the area of the office that they occupy, or your run will end with a jump scare! lefty sonic: she is behind you, always, and he is sound activated. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare. toymare: He sits in your office throughout the night, usually slouched over. When slouched, be careful not to shine your light on him. If he is standing, however, shine your light to return him to his sitting position, otherwise, he will attack when you turn away. toy Mario: he climbs around in the overhead duct system making her way toward the hoses that drop into your office. Use the audio lure to hold her in place. She is fooled 100% of the time by the audio lure but is immune to the effects of the heater. toy sonic: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Happy Frog. toy yoshi: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Mr. Hippo. toy mason: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 50% of the time by the audio lure. He is slightly faster than toy yoshi LK: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 10% of the time by the audio lure. He is slightly faster than toy mason. salvage sonic: He climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of you. Track him by watching the vent monitor. He moves silently, so don't bother listening for him, but when he is poised to attack you will see his face looking back at you from the vent. Close the vent door on him to send him away. withered Mario: He also climbs in the vent system, but unlike the other animatronics in the vents, he is difficult to track, appearing only briefly here and there when moving. He can't be seen in the vent opening but gives himself away by making a squeaking sound before attacking. Close the vent door on him to send him away. withered mason: He also climbs in the vent system but is much faster than the other animations when it comes to maneuvering his way toward you. You can track him on the vent monitor and can hear his laugh when he is poised to attack. Close the vent door on him to send him away. FOR THE CHALLENGES THEY MUST BE ON 20
note the cameras are broke updates paper sonic and paper Mario joined to the nightmare note: more five nights at sonic games coming soon look at the very bottom of the instructions for challenges \