Draw a sprite and press space. Enter advanced for advanced options. The screen is a 1x1 and arrow keys to move. X and Z to rotate.
Feel free to use this code in projects, just give me credit. -Collision, just make the sprite that draws, basically the outside of the sprite. If it were a car driving game and the car you drew hit a wall, that collision would be detected by the sprite that draws the car, as it is drawing the car. This can cause edges and other "small" details to not be registered though. -Rotation, the sprite that draws your creation goes to the x and y it is specified in the xs and ys list, points towards the center of the creation (as in the scratch costume editor, as the 0, 0, of that is different than the 0, 0, of the stage) turns 90 (scratch doesn't like 90 degrees so i went with 87.13 degrees, 90 degrees increases the size of the creation and 87.13 is about the amount that keeps the creation from decreasing or increasing) degrees and moves however many steps you want the creation to turn and then replace the x and the y in the xs and ys lists (that it was at) with it's current x and y.