Move the paddle around with the mouse and hit the ball. The number of balls slowly accumulates over time. The number on the ball determines its value - if you hit it then you get that many points; if you lose it then you lose that many points. You have 60 seconds to score as many points as possible. NOTE: Instead of having the balls bounce when they hit the edge of the screen, I had them wrap around to the other side. This was to fix an exploit where you could "catch" the ball between the paddle and the edge of the screen to rack up your points incredibly fast. Of course, now it's incredibly hard to play. I partially fixed the catching exploit not just on the edge, so I may have the walls reverted to bouncing. THIS IS A GAME, it does more than demonstrates the physics epninja cooked up.
I took epninja's physics demo and made it into a game. Yes, I am aware that it is glitchy and can be exploited, but that will be fixed later... hopefully. Thank you epninja for being an amazing Scratcher. Post score as comment! High Scores: metaknight68: 218