=In-Game Controls= *Movement: -Player 1: W to Jump [Hold to jump higher] A-D to walk -Player 2: Up Arrow to Jump [Hold to jump higher] Left and Right Arrows to walk *Combat: "Forward" and "Back" commands in the inputs mean that the input button changes according to the player's stance. Forward is always where your enemy is. -Player 1: -Forward Swing: S (Mid) -Backwards Swing: Back+S (Low, Launcher) -Upper Slash: W+S (Overhead) -Attack Rush: Forward+S (Mid, has a cooldown) -Sword Toss: Z (Ranged, High, Launcher) -High Block: Q (Blocks Mid and Overhead) -Low Block: S+Q (Blocks Low) -Player 2: UA=Up Arrow, DA=Down Arrow -Forward Swing: DA (Mid) -Backwards Swing: Back+DA (Low, Launcher) -Upper Slash: UA+DA (Overhead) -Attack Rush: Forward+DA (Mid, has a cooldown) -Sword Toss: 4 (Ranged, High, Launcher) -High Block: 0 (Blocks Mid and Overhead) -Low Block: DA+0 (Blocks Low) *Character Select Screen Controls: -Player 1: WASD to browse, E to select. -Player 2: Arrow Keys to browse, 0 to select. *Map Select Screen Controls: -WASD to browse, E to select. *Others: -P to Pause the game -M to mute battle musics (only works in-game) -SPACE to reset health in Training Mode =============Outsourced Scripts============== -"Health bar with pen" by @TheLogFather -"Mouse Trail Fire Particle Effect" by @MoggyMedia =================Notice=================== Any future updates and content planned for this game has been cancelled. I will no longer support this game meaning i wont fix any more bugs. Dont bother reporting them. However this is for a good cause, i am working on a new game, MFL FighterZ - 3 as i was dissatisfied with how this project turned out.