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Planet with moving Lightsource

RAraucket•Created November 9, 2014
Planet with moving Lightsource
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Instructions

The planet is set to x pos =-60, y pos. = 60 and z pos. = 60 Use the mouse to move the "camera" - fixated on the planet's grid. Use WASD+QE to move the light: AD = x position WS = z position QE = y position

Description

Latest version of my 3D engine/framework. I finally figure out how to correctly calculate the vector angles when moving the objects center away from 0,0,0. I also added a vector-based light-source to the filler. Next mission: z-ordering, intersection(?)

Project Details

Project ID33415540
CreatedNovember 9, 2014
Last ModifiedNovember 11, 2014
SharedNovember 9, 2014
Visibilityvisible
CommentsAllowed