The planet is set to x pos =-60, y pos. = 60 and z pos. = 60 Use the mouse to move the "camera" - fixated on the planet's grid. Use WASD+QE to move the light: AD = x position WS = z position QE = y position
Latest version of my 3D engine/framework. I finally figure out how to correctly calculate the vector angles when moving the objects center away from 0,0,0. I also added a vector-based light-source to the filler. Next mission: z-ordering, intersection(?)