Use Arrow Keys
(Maybe use "Data clones" which are created with each box and keep 'this sprite only' XData YData and ZData and compares them to the respective camera position and sets a variable called "collision" to 0 or 1.) This idea failed lol MKG V1.5 ~ Major art revisions ~ (Collision engine added) Failed ~ Line thickness now changes according to Z position so boxes don't look like blobs ~ Code modifications