The controls are simple space to make a ball and c to delete them all. New controls are z for ball mode and x for map You can also change the physics accuracy to improve simulation speed but it also decreases the quality of the simulation. Warning the fps might also affect the quality of the simulation. There are some bugs I need to fix one being that balls can go thought walls if they go fast enough and others but I might fix them is my spare time.
Very simple code but uses something I call "supersteping" were I make the computer work very hard sending all 360 degrees every second. #functions