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Tailgunner!

GTgtoal•Created November 7, 2014
Tailgunner!
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Instructions

3 for a coin, 1 to start. (Same as MAME controls) Space for shields. Mouse to aim & fire. Set browser zoom to 100% with ctrl-0 This is playable now but is still somewhat of a Work In Progress - there are a few improvements needed before we announce this as ready for a public release - mainly improving the intelligence and personalities of the attackers... it's way too easy (and boring) at the moment. Also available on http://phosphorus.github.io/app.html?id=33089150&turbo=false&full-screen=true

Description

Original game by Dan Sunday (Cinematronics). This reimplementation started by gtoal with critical components added by ProdigyZeta7. TO DO: slightly staggered launch; exploding ships; better shield values; better 1st phase 2D view; shield bounce and disappear (shields are currently broken); 'whoosh' effect when the enemies manage to pass you; other minor cosmetic issues (eg clip vectors at screen edges). Needs to get harder & faster as you play. 6/19/2016 BUG! firing almost simultaneously with 3 ships crashing into shields... random lines, then top left flickering between "11" and "A" - and no more ships appear. Firing makes noise but missiles not visible. Crosshair visible. Stars OK. Shield value missing. Ships passed missing.

Project Details

Project ID33089150
CreatedNovember 7, 2014
Last ModifiedJanuary 13, 2019
SharedNovember 7, 2014
Visibilityvisible
CommentsAllowed