Just watch the simulation as it happens. There are a few things you can do... "S" to see current/previous storm info. "N" to see news. "R" to start a new simulation. (Unreleased 2.0 Controls) "P" or "SPACE" to pause "S" to manually spawn a system "I" to access season info "N" to access news "A" to toggle auto-spawn
-----===== Notes =====----- I was interested in hurricanes so I made this project... This project's initial version was made in one and a half days... It took a while to create the "typical storm physics", but it's still not perfect. The names are just numbers right now... The "lag" isn't lag...or is it? Anyway, each frame is 6 hours (meaning 4 frames = 1 day). This is to kinda represent how real life weather models work. If I got that wrong, tell me... Cities eventually get demolished if a storm spends too much time over the city. The simulation never ends...or does it...? -----===== Releases =====----- v2.0 (Unreleased) > Completely rebuilt the project from scratch (har har get it?) ~ New map with lat and lon line, but coordinates still use Scratch project coords ~ Respites of practically everything + Storms are invests before anything else + Pausing + Wind shear + High pressure + Landfall indicators + Some unfinished Fujiwhara effect + Incomplete subtropical and extratropical tiers + Manual storm spawn + Auto-spawn toggleable + Sounds and music? + ACE counter ~ All info (except news) are found in one screen and simulation pauses when you open info ~ "Framerate" increased to 20 fps v1.1 (Oct. 6, 2019) + Clouds v1.0.2 (Oct. 4, 2019) + Tropical temperature variable v1.0.1 (Oct. 3, 2019) ~ Eye changes: The stronger the storm, the rounder it is. This is to replicate real life. v1.0 (Sept. 25, 2019): Initial Release