WASD or ARROW KEYS to move Go inside and drag the sprite into your backpack to use, then credit me @andrewwiggin for the code. Clip Walls: 0 = doesn't clip walls 1 = less laggy, can move up small steps Max Speed: Dictates the maximum X velocity the sprite can reach in Pixels per Frame Acceleration: Dictates the amount the X velocity changes in Pixels per Frame per Frame Jump Speed: Dictates the initial Y velocity when jumping in Pixels per Frame Double Jumps: Dictates how many times you can jump once in the air Double Jump Speed: Dictates the initial Y velocity for double jumps in Pixels per Frame Maximum Fall Speed: Dictates the maximum Y velocity when falling in Pixels per Frame Wall Jump Speed: Dictates the initial Y velocity when jumping off of a wall in Pixels per Frame Wall Bounce: Dictates the negative modifier the X velocity multiplies by when running into a wall. Gravity: Dictates the negative Y acceleration in Pixels per Frame per Frame Friction: Dictates the modifier of the X velocity per frame on the ground Air Friction: Dictates the modifier of the X velocity per frame in the air Max Climbable Slope: Dictates the steepest slope possible to climb, as well as the steepest steps possible to climb in Clip Walls = 1 Fast Fall Speed: Indicates the maximum fall speed when holding down in frames per tick Fast Fall Acceleration: Indicates the maximum fall acceleration when holding down in frames per tick per tick Air speed: Indicates the maximum X velocity when in the air in frames per tick Air acceleration: Indicates the maximum X acceleration when in the air in frames per tick per tick
code 100% by me Credit @andrewwiggin if you use this in your projects Make the ground sprite named "Ground" for physics to work You can change the art in the "Appearance" costume, and the hitbox in the "Hitbox" costume.