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net cube rotate v1

DADarthPickley•Created November 22, 2008
net cube rotate v1
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Description

press space to start or reset. use QWEASD to rotate the cube, and view its net. W/S: Up/Down A/D: Left/Right Q/E: CounterClockwise/Clockwise How I made this: This works kind of like a scrolling game. Kind of like the kind of scrolling in Archmage's Efficient Scrolling Engine. Which is just to say that each square face has all of the costumes, and decides which one to switch to. they also decide how they are rotated, all based on an "algorithm", supposedly. Well, Each Face reads their costume number from a list called Cube Map, and their Rotation from a list called Cube Rotation Map. The "Maps" are controlled centrally by a single sprite, with semi-complex scripts that each are like "operations" to the Maps. They each "rotate" the values of four "items" of the list "Cube Map", which are 2 of the pairs 1/3, 2/4, or 5/6. Then, I changed the Rotation of the two that I didn't include before, then made it so that I "Rotated" the values of the same four items as before but for the Rotations Map. I also at that time might have additionally rotated some. HAVE FUN! I hope you like this, it took a long time for me to make (maybe more like one to three hours, but Relatively, I had to fix several bugs. Re-uploaded. glitches supposedly fixed, but doesn't work online. Download for best quality.

Project Details

Project ID329116
CreatedNovember 22, 2008
Last ModifiedNovember 22, 2008
SharedNovember 22, 2008
Visibilityvisible
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