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Lunch Money

JUJuniLearningScratch•Created September 8, 2019
Lunch Money
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Instructions

It’s time for lunch! Let’s see what we can buy with the lunch money we have. 1. Start by asking the user how much lunch money they have and then store it in a new variable. 2. Next, keep asking the user what they want to buy until they say done, and then stop the program. 3. Using conditionals, see what item they asked for and then check if they have enough money for that item. If they don’t, say that they don’t have enough, otherwise, take the appropriate amount of money from the lunch money variable. 4. When they have zero dollars left, tell them they are out of money and then stop the program. 5. After they buy an item, tell them how much money they have left.

Project Details

Project ID327607937
CreatedSeptember 8, 2019
Last ModifiedNovember 9, 2020
SharedNovember 30, 2019
Visibilityvisible
CommentsAllowed