this is just a testing with ranged attacks controls: global; m to reset music, 0 to force stop if something goes wrong in the simulation, r to reset player_sadboi; wasd to move, space to shoot, x for special attack notes: strong computer is recommended, if not, deal with the lag there is an approximately 6 second cooldown for the special attack. whatever you do, do not try to spam the attack. there is a secret, but I ain't telling you what it is, you'll just have to poke around a bit to find it ;) glitches: spamming the special attack might cause the counter to break, causing the player to be unable to use the attack, can only be fixed with stopping the "project" pointer for the main attack will kill any enemy it touches, this is rather silly as the pointer is not supposed to hurt anything