Ship: I - Change ship (note visual hasn't been changed, just weapons) O - Change control state from: > Relative - follows mouse movements while mouse is down > Keyboard - WASD keys to move. > Direct - goes straight to your mouse while mouse is down P - Stops the game Target: R/Y - Increase/decrease target size T - Set target to mouse location
yeah cool another one of these engines without enemy ai well at least you have a target to hit here, I guess? homing missiles were a pain to code since I wanted them to home, but not *perfectly*. (i.e. they slowly curve toward target) ofc they're not perfect because of lacking ability to home on targets behind them but it'll have to do again missing sprite here, couldn't bother making a missile cruiser ship, 2lazy2dostuffhere yeah cool have fun with using this one I guess