[Q] [E] [Left] [Right] - Turn left/right [W] [A] [S] [D] [Up] [Down] - Movement Touch area in the project stage: [LeftRotate][Forward][RightRotate] [Leftward][Backward][Rightward] gfx -1 : depth using pen shader, no reflection (faster) gfx 0 : depth using transparent pen, texture disabled gfx 1 : using RGB transformation, texture enabled gfx 2 : enable plane grids
Not playable in phosphorus or sulfurous. sb3 assets are different in format. But, worth a shot: https://forkphorus.github.io/#321563697 The fork supports both versions. Simple Raycast written for CHIP-8 with Octo: http://octo-ide.com/?gist=7d13df08bde8530a0c8caef81c75fa31