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Undertale Battle Engine

EOEO121•Created July 13, 2019
Undertale Battle Engine
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Instructions

This is only a battle engine. There are no attacks. It is purely for the physics. HOW TO USE: All you have to do is add in a song, a character, and a new sprite with all the attacks and code for the movement of the attacks. ATTACKS: For all attacks, the colors MUST be exact. I have included a sprite called "ATTACK COLORS" that you can use for reference. If the colors are even slightly off, they won't work, and won't be registered as attacks, meaning no damage will be dealt when damage should be dealt. Orange attacks - Move through (avoiding works too) Blue attacks - Stay still (avoiding works too) White attacks - Avoid SOUL MODES: To change soul modes, there is a custom block in the 'Soul' sprite you can use. Alternatively, you can just change the costume. Red - Arrow keys to move Blue - Left and right arrow keys to move, up to jump Green - Arrow keys to change the shield's direction Yellow - Arrow keys to move, Z key to shoot Purple - Left and right arrow keys to move, up and down to change lanes Orange - Can't stop moving, arrow keys to change direction (if you touch a wall, you bounce off and lose control for a split second) Light blue - Can't move unless there is an attack inside of the ring, arrow keys to move

Description

An upgraded version of the engine I used in Vs. Ren (https://scratch.mit.edu/projects/271115656/) Toby 'Don't Call Me Radiation' Fox for Undertale All the code is by me Give credit if you're going to use it

Project Details

Project ID320831840
CreatedJuly 13, 2019
Last ModifiedNovember 24, 2019
SharedJuly 14, 2019
Visibilityvisible
CommentsAllowed