This video is DEFINITELY over-exaggerated and a parody of Nathaniel Bandy. All opinions shared are not accurate to my actual thoughts, because this is my FAVORITE game ever, so don't make me crush you to death with a rock for 1000 points, OK? OK.
-Oh, right, his name's Taizo Hori, not Dig Dug. But how were we supposed to know that? -Also, I hate the name Taizo Hori. -There are only two types of enemies. One just moves about the stage, and one breathes fire. -Why does Dig Dug look like a Smurf? -To get the bonus points, you have to drop 2 rocks without clearing the stage. How are we supposed to know that? -The Fygar on the machine's art looks deformed and borderline ugly. Same with Dig Dug. -The Pookas are too cute to kill. -There's only one song and it keeps repeatedly playing unless you're not moving. -Don't stop moving for 5 or more seconds, unless ear-bleeds are your thing. - Who needs the flowers anyways? I can just look at the bottom right to know what level I'm on and continue with my life. -There's only 255 levels? I want to keep going!! -The game moves kind of slowly. -The Atari 2600 and 7800 version have the exact same sounds. -He's not in Smash Bros. -So apparently Namco wants you to press and hold the button to kill the enemy, but 100% of people who have played Dig Dug just spammed the button to make it quicker. -I like how when you start the game, there's this animation of Dig Dug digging into his territory, but it takes too long. -On the covers of the Atari 2600, 5200, and 7800 versions, it talks too much about the bonus vegetables and not enough about how to master the game. -Also, on the Atari 2600 version, the Fygars look like ducks. Alright, if you wanna get untriggered, check out my 4 Player game, "Fireball Frenzy Battle Royale," it's quite the hoot if I say so myself.