If you want to know how to play the game, please look here. Reflex behaves very similarly to how he did in the previous game, in which when active, you need to PRESS SPACE to put him back to resting. Fortunately, you have a little longer to press space after he is activated. However, pressing space when he is not active will result in a jumpscare. Sir Giggles is typically undetectable, but occasionally, his nose will start to honk. The more the nose honks, the louder it gets, and when it gets too loud, Sir Giggles will make himself seen and attack. If you hear clown honking in the background, spam (repeatedly press) the LEFT ARROW KEY to quiet that pesky little nose down, and Sir Giggles will remain calm. The Doctor is back, with a completely new (and more accurate) look. As always, he is here to help. However, he is a little skittish around "visitors" these days, and as such doesn't appear as often as he used to. Flicker is a little sluggish, mostly spending her time sleeping on the ceiling. However, little by little she will begin to wake up. Press the up arrow to look towards the ceiling and the down arrow to look back towards the other entities. When at the ceiling, spam (repeatedly press) the F key to put Flicker back to sleep, though it may take a few tries, as more often than not, Flicker does not respond with the cue. You can not deal with her and the other characters at the same time, and the inverse also applies. Mystery Character: I can not say much about her (Don't want spoil the surprise). However, I will say this: Use the keys W, S, A, and D
UPDATE: Renamed due to confusion with previous name This game may take a while to load due to the sheer size of it. It also has the potential to crash, especially at full screen or on low performing computers and mobile devices. For those having difficulty with gameplay and story, the story is something that you come in with no prior knowledge, and as the game progresses, more and more blanks are filled. In terms of gameplay, the grey robot (Reflex) occasionally activates. When that happens, press space. When you hear honking, spam the left arrow key. Whenever possible, press the up arrow key to check the ceiling. If you see orbs, spam the f key to get rid of them, though each press only works 25% of the time. Long, pretentious, and vague exposition dump: Many years had passed. The grass grew and withered. The flowers bloomed and wilted. The children grew old and passed on. Life always has a beginning and an end, but not for you. You still remained, trapped in this earthly prison, your crimes having condemned your soul. And you, you were sentenced to wander this Earth, forever. Your only hope for redemption was to free the souls you harmed, and it seemed you led them to peace. But you still remained 'stuck'. You pleaded "That was all of them. But I am still here. Why?" "I made amends with everyone. Isn't that enough?" Rejection. Rejection once again. You did everything asked of you, everything needed to redeem your soul, but you were still denied heaven. Eventually, you finally realized that there was still one left, one soul still suffering for your misdeeds. And that brings you back, back where it all began. Credits appear during the game.