1/9 The aim of this game is to get the block to fall into the square hole at the end of each stage. There are 33 stages to complete. 2/9 To move the block around the world, use the left right up and down arrow keys. Be careful not to fall off the edge - the level will be restarted when this happens. 3/9 Bridges and switches are located in many levels. The switches are activated when they are pressed down by the block. You do not need to be resting on the switch to keep the bridges closed. 4/9 There are two types of switches: 'Heavy' X-shaped ones and 'Soft' round ones Soft switches are activated when any part of your block presses it. Hard switches require much more pressure, so your block must be standing on its end to activate it. 5/9 When activated, each switch may behave differently. Some will swap the bridges from open to closed to open each time it is used. Some will only ever make certain bridges open, and activating it again will not make it close. Green or red colored squares will flash to indicate which bridges are being operated. 6/9 Orange tiles are much more fragile than the rest of the land. If your block stands up vertically on an orange tile, the tile will give away and your block will fall. 7/9 Finally there is a third type of switch shaped like this: ( ) It teleports your block to different locations, splitting it into two smaller blocks at the same time. These can be controlled individually and will rejoin into a normal block when both are placed next to each other. 8/9 You can select which small block to use at any time by pressing the spacebar. Small blocks can still operate soft switches, but they aren't big enough to activate heavy switches. Also small blocks cannot go through the exit hole - only a complete block can finish the stage. 9/9 Remember the [REDACTED] for each stage. It is located in the top right corner. You can skip straight back to each stage later on by going to 'Load Stage' in the main menu and entering the 6 digit level code. Enjoy! I also added mobile support to this project. You can swipe in a certain direction to move your block in that direction. And if your block is split, a button will appesr that can make you swap which block you are currently controlling.
first attempt at isometric dunno how to fix weird falling animation oh yeah there's some more bugs to fix ughhhhhhhh plz ignore the weird falling animation Player costumes created by @game_pr0grammer Tile costumes created by @game_pr0grammer All scripts created by @game_pr0grammer Any text absent in original game created by @game_pr0grammer Background music at startup main menu given to me by @FireBolt2 Any other assets were created by Damien Clarke, stolen using a screen grabber, or in the case of audio, converting my recordings of game footage, converting it to audio, then separated each sound using audacity (btw @game_pr0grammer is me) Original Bloxorz game (which this project is ripping off of) created by Damien Clarke, DX Interactive, 21st. June 2007 ORIGINAL CREDITS TEXT: All graphics, audio, actionscript and puzzles in Bloxorz created by Damien Clarke, DX Interactive, 21st. June 2007 stage editor forum topic https://scratch.mit.edu/discuss/topic/366807/ o_O i deecided to check on scratch and i saw i had 27 messages!!! wow!! 27 is significantly higher than 4! At 7/31/2020, I improved the sound. Here is my previous message regarding this: sorry the audio is of low quality; i don't really know how to get sound from the game so i recorded sounds from the game from my computer into my phone, and recorded the sound back in the Scratch audio recorder. i could download the .swf file and extract the sounds from there, but i don't have Adobe Flash #bloxorz #puzzle #flash #flashgame #ripoff #albinoblacksheep #coolmath #someotherwebsitethathasbloxorzinit