Mario (Player 1) uses WASD to move. Luigi (Player 2) uses [←][ ↑ ][→] to move. Try to collect five stars before the other player! -DEBUG- Press F and V simultaneously to toggle debug mode. Debug mode will allow the user to see player info boxes and potentially more in the future. Currently, there's no real use for this as a player and it only exists as a developer (me) tool.
-CHANGELOGS- -PRE-RELEASE- Alpha 1.1 - Immensely optimized by removing unneeded assets that were left-overs from P0LY. Readjusted variables to work correctly at this speed. Alpha 2.0 - Added results screen and a button that stops the game. Players can now travel from one side of the screen to the other. Alpha 3.0 - Added in a quick menu as a title screen. Very buggy and some variables are screwed up due to the new "start" message. Jumping is completely broken. Beta 4.1 - Fixed jumping. Fully implemented title screen, clicking on the goombas that appear on the title screen now kills them, as they didn't before due to a coding error. Removed extra unneeded details from the HUD. (Removed the all-time victory count as they took up screen-space and were unnecessary) Beta 4.2 - Edited some backgrounds, added in Pipe Tower theme. Changed thumbnail image, which now shows when stopping the project. Other minor bug fixes. Beta 4.3 - Added in the different corresponding themes to the title screen. Slight bug fix. Beta 5.1 - Edited the pipe tower theme's ground and adjusted the thumbnail accordingly. Added the music toggle in the Options on the title screen (still a bit buggy.) Beta 6.0 - Added voice clips for Mario and Luigi! Also fixed a few settings, changed the length of invincibility frames and sped up the flashing. Added in walking sounds from NSMB, including the snow sounds for the snow theme. Added mega mushroom. Beta 6.4 - Navigating the menus now requires WASD and Space. The options menu requires the mouse because I couldn't be bothered to program WASD into it. Nothing special for Beta 6, but Beta 7 will be exciting! Also experimented with online gameplay. Beta 6.8 - Added a vignette effect to the screen and tessellated Mario and Luigi's sprites. Beta 7.0 - Removed the vignette and the tessellation filter and added new Mario and Luigi sprites. Adjusted code to suit new sprites. Beta 7.1 - Fixed the "walking in place bug" and removed the ability to hold down the jump button to continuously jump. Beta 7.5 - Fixed hitboxes. It is still currently possible to clip into the other player's hitbox, which remains a bug. It is also now only possible to jump on the other player by jumping from above. Beta 7.8 - Added the beach theme with the respective music from NSMB. Also added a little final results count-up on the results screen. Beta 7.8.3 - Fixed jumping stars both animation-wise and movement-wise. They will now choose a random direction to move in. Beta 7.9 - Fixed music looping slightly, edited the results screen a tiny bit. Beta 7.9.2 - Edited the animation of the goombas on the title screen so that they will now appear on both the left and the right side of the screen rather than just the left. Beta 7.9.4 - Added forward-facing sprites for Mario and Luigi for the intro sequence. Jumping also has a forward-facing sprite. Walking left or right stops this, and the game resumes normally. Beta 7.9.8 - Refined hitbox detection for Mario and Luigi. Also fixed jump animations (jittery/sometimes didn’t happen at all/stuck on one frame/walking animation played during jumping) and redid ground detection slightly. Also fixed a mini bug that would occur while walking and holding the jump button. -RELEASE- V. 1.0 - None, just "released." V. 1.1.0 - Fixed sprite name accuracies, fixed odd collision, edited fonts, removed unnecessary chunks of code, added in the thumbnail logo as one of two random logos (the original and the new one), fixed some strange behaviour regarding animations (Luigi's jump animation would cause him to twitch between two different frames while Mario's didn't, despite both having identical code), generally polished the game. Reimplemented the all-time victory counter.