Just about the same as Final PTE 3.0. Updates: - Added rotation (based on angle or vector). - Optimized several things. - NOW you should be able to backpack the sprite. Assuming I did a speed test properly, shorter variable names are a TINY BIT faster than longer variable names in Scratch. Though, in any other situation, you should use descriptive names. Otherwise, code gets pretty hard to understand. All you need to do to use this is backpack the fJPPTE+ sprite. I'd prefer if you gave credit to me for the text engine, but it's up to you.