wasd and arrows
NOW WITH SOUND DYNAMICS(3D AUDIO PAN AND 3D SOUND FALL-OFF) There are two vectors for the left and right ear. The difference between the cosine of the angle which the left ear makes with the sound source and the cosine of the right ear angle makes with the sound source determines a pan weight which is then multiplied by 100. By default, the ears are canted 45 degrees on the camera's y axis from the direction of the camera. An issue that I'm having is with rotations. If the axes of, for example, of the head and body do not align, rotating the body will cause the body to rotate around on an axis but will cause the head to rotate on a completely different axis. The goal of this project is to make an incredibly fast mostly wireframe game engine with ease of navigation through code. Much of the structure and ideas are from @chooper100's Full 3D Engine: https://scratch.mit.edu/projects/118602500 PTE Lite+ by @-Rex-: https://scratch.mit.edu/projects/276672672/ Raster Quad Fill and Hybrid Quad Fill by @TheLogFather: https://scratch.mit.edu/projects/61188592/ https://scratch.mit.edu/projects/55619918/ Triangle z clipping scripts by @S_Tutorials: https://scratch.mit.edu/projects/167818349/ @MathMathMath for his tutorials(I use his clipping scripts)! Music by Kino! Музыка Кино!