Controls are in-game. Blast your opponent off of the screen to win. The more % they have, the farther they'll be launched. Jab - Attack with no input on the ground. Tilt - Attack while pressing up. Special - Special with no input. Recovery - Special while pressing up. Aerial - Attack with no input in the air.
Credit to Nintendo and Masahiro Sakurai for making the Super Smash Bros. franchise. Patch Notes 1.0 -Release 1.1 -Added in projectiles (definitely didn't forget during the release) 1.2 -Mario: Made more slidey by 12.5%, decreased speed by 50%* and increased jump height by 8% -Link: Decreased jump height by 8% -Kirby: Made less slidey by 12.5% and increased speed by 200%* -Samus: Made less slidey by 12.5% and increased speed by 200%* -Pikachu: Made more slidey by 12.5% -Game Start: Made the characters face the right direction. *Adjusting the slidiness affects the speed too much. 1.3 -Samus: Jab damage decreased by 20% -Pikachu: Jab damage increased by 300% 1.4 -Mario: Multi-jab now is easier to connect and each attack now has a bigger hitbox (including his projectile) -Link: Jab and tilt have bigger hitboxes and recovery's hitbox has been lowered -Ness: Tilt now has two hitboxes instead of one and projectile is now bigger to make it do more multi-hit damage 1.5 -Link: Slightly adjusted the jab and tilt sprites 1.6 -General: Made all hitboxes more circular, added aerial attacks, and made hit detection based on the hurtbox instead of the sprite