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Dark Pixel

SKskeletonxf•Created December 15, 2012
Dark Pixel
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Description

NOW WORKS BRILLIANTLY IN FLASH PLAYER and in download. Java still fails to interpret anything correctly. (Works brilliantly until it's dealing with over 100 scripts anyway) Credit to Water flame for the Fireburst music track. Arrow keys to move player. Hover over the buttons with player unit to press. This game was actually pretty easy to program, however thinking the enimies through to stop them becoming repetitive or joining together (like I've seen in many other bullet hell games) was very difficult. I'll add a list of enemy types in order of apperence shortly. Thx for reading, and have fun. :D Flash player bug patched. Enemy List Rush-Dark blue Just aims itself at you and hopes for the best Homing-Green Tries to hit you but often misses RushMK2-Light blue Goes faster and tries to home in on player Pulser-Yellow Goes really fast and aims at player, no homing Spawner-Purple Creates pulsars PulsarMK2-Yellow spawns exclusively at spawners and travels faster Keep in mind that the collision box of all enemy pixels is a 5*5 area around them, it is possible to skim their 8*8 bodies and not be hit. This is not a bug. Features pause (p), level save, volume controls (m,j,k) and lots of play time. :D Level numbers 0-16 are in Binary (Why not?) and 17-40 are in Hexadecimal (That's base 16) Binary numbers got a little hard to read at 17, (Five digits :P)

Project Details

Project ID2982168
CreatedDecember 15, 2012
Last ModifiedDecember 15, 2012
SharedDecember 15, 2012
Visibilityvisible
CommentsAllowed